Date: Friday, April 16 2021
Time: 19:00 - 23:00 (GMT)
FG Type (Classic or Unity): Unity
Ruleset: D&D 5e
Games Master: HywelPhillips
Minimum Players: 3 Maximum Players: 3
Booked: 3 Pending: 0
Orphanages in stories are all horrible places where the staff are cruel all the time.
St. Cedwyn’s wasn’t like that! It’s run by kindly old Gladys Goch, as cheerful a priestess of healing as you could ever hope to meet. It sits on the cliffs above Whiteshore bay, pretty as a postcard and warm as houses inside.
You all grew up there and have nothing but fond memories of the place. You’ve stayed in touch with Gladys and with each other ever since you left to find your fortunes in the big city.
Now St. Cedwyn’s needs your help. Villainous new Baron Sir Oliver de Grieu has levied a rent of five hundred gold pieces for the land the orphanage sits on, and Gladys hasn’t ever had that sort of money.
So you’ve come home to help.
Will you persuade the Baron to give up his claim?
Steal it from his coffers to give back to him?
Or seek out the Lost Treasure of pirate queen Gwynne Goch, Gladys’ grandmother? The building that now serves as the orphanage was Gwynne’s manor. Legend has it that her treasure still lies buried in secret sea caves beneath the orphanage. You never found the entrance while you were kids but surely now as bold adventurers you can discover the treasure and save the orphanage?
A freewheeling starter scenario for D&D 5e. We will be using pre-generated characters so you can step right in and start playing.
How will you go about saving the orphanage? The choice is yours!
This event is fully booked.