Date: Sunday, October 15 2017
Time: 00:00 - 03:30 (GMT)
FG Type (Classic or Unity):
Ruleset: D&D 5E
Games Master: Dagobah
Minimum Players: 3 Maximum Players: 5
Booked: 4 Pending: 0
Adventurers, welcome to Per-Bastet, the jewel of Nuria Natal in the Southlands!
The Arm of the Merchant Guild has been training you for a number of years, preparing you in the mantle of the class that you’ve chosen. Then the day arrived! You were hand chosen to go on a mission on behalf of the Guild, and so now a Lizardfolk, a Trollkin, a Werelion, a Gnoll are to join up with one of the Jinnborn and deal with a problem that has been plaguing the Merchant Guild. Word on the street is that the Dogs of Bastet are making a move and have blockaded a key trade route for the Guild.
Your mission starts on the deck of one of the famous Crescent Desert Sandships, being escorted by a Guild Master and his Attache. You, the Jinnborn, and your group of monstrous races are to head out and hit the blockade, removing any and all obstacles, and find proof that the blockade was staged by the Dogs of Bastet.
Now go forth monstrous ones, do the Arm of the Merchant Guild proud!
This will be a hike down the road, one-shot, for 3-5 strappy 5ed PCs (level 1 maybe level 2, depends on #s). This one-shot is sourced from published Kobold Press material.
Bookings for this event have now closed.