Date: Sunday, October 16 2016
Time: 07:00 - 12:00 (GMT)
FG Type (Classic or Unity):
Ruleset: Pathfinder Society
Games Master: Farnaby
Minimum Players: 3 Maximum Players: 6
Booked: 4 Pending: 0
Available: 2
Attendees
Confirmed:
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Pending: |
A Pathfinder Society Scenario designed for levels 5–9.
Click here for more details of playing Pathfinder Society at FG-CON 9!
Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate.
Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.
Bookings
Bookings for this event have now closed.
Here is a list of characters I have available to play (in descending preference);
8 Gunslinger [Ranged striker] << REALLY would prefer to play this
9 Sorcerer [Controller]
7 Investigator [Controller]
8 Cavalier [Switch-hit striker]
6 Oracle [Controller]
5 Sorcerer [Arcane striker]
5 Kineticist [Ranged striker]
5 Ranger [Scout]
Available characters:
6 (Magus ): melee damage dealer
7 (Zen Archer )–Ranged striker
7 (Unchained Rogue/Slayer)–mobile melee/heavy hitter
8 (Cleric 7, Oracle 1)–blaster neg channeler, kn monkey
8 (Whirling Dervish swashbuckler)–melee controller
9 (bard/pathfinder savant)–buffer, knowledge, scrollmaster
@ Minz: I think any of those characters will work really well with my gunslinger. My character doesn’t have much in the way of out of combat abilities so we might need to counter that a little if posible