Date: Sunday, April 10 2016
Time: 01:00 - 06:00 (GMT)
FG Type (Classic or Unity):
Ruleset: Pathfinder Society
Games Master: Lordkavos
Minimum Players: 3 Maximum Players: 6
Booked: 6 Pending: 0
A Pathfinder Society Scenario designed for levels 7–11 (sub-tiers 7-8 or 10-11).
After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay.
Written by John Compton.
NOTE: This GM has an Ultimate FG license and anyone may play, including those with unlicensed/free clients.
This event is fully booked.