Date: Saturday, April 9 2016
Time: 01:00 - 05:00 (GMT)
FG Type (Classic or Unity):
Ruleset: DCC RPG
Games Master: leozelig
Minimum Players: 3 Maximum Players: 7
Booked: 1 Pending: 0
A band of torchbearers passes the shop of Ogo the Jeweler, where Cheap Street intersects Dowager Alley. Their brands sputter and spit in the darkness as the cold rain courses off the tile roof, pouring down into the street and draining into a nearby sewer. You flex your fingers to ward off the chill, silently thankful for a night without moon or stars.
As the last of the torchbearers pass out of sight, you nod to your companions. It is time.
The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under the guise of a jeweler, Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs.
But even the wary eye of a gang boss is no promise of surety in Punjar’s deadly environs. For the last month, no one has seen or heard from Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes the shop’s chimney. Like ravens circling a stinking carcass, the bravos and pinch thieves of the Souk smell a fortune for the taking.
All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps, and lucky enough to make it out alive.
At its heart, this is a heist adventure. As such, it can be played by a party composed entirely of thieves. However, if things go awry—as they should, in any good heist—the respective skills of the wizard, warrior, and cleric will be in high demand. The adventure rewards intelligent, cautious, clever play—but the inverse is often just as much fun.
Students of Appendix N will surely notice references to key works. Judges are encouraged to read Tower of the Elephant, by Robert E. Howard, and Fritz Leiber’s Lean Times in Lankhmar prior to running the adventure.
Bookings for this event have now closed.